Poker glossary: 73 poker terms explained simply
The words the course uses, each explained in a sentence or two. Every lesson links its terms here.
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- All in
- Betting every chip you have left. A player all in cannot be forced out of the hand and plays for the chips they could match.
- Alpha
- Bet ÷ (pot + bet): how often a bluff must work to break even, and the most you can fold before it does.
- Bankroll
- Money set aside only for poker, counted in buy-ins of the stakes you play.
- bb (big blind)
- Bets, pots and win rates are counted in big blinds, so the numbers mean the same at any stakes.
- bb/100
- Win rate in big blinds won per 100 hands, the unit that compares results at any stakes.
- Blinds
- The two forced bets posted before the cards are dealt: the small blind by the player to the left of the button and the big blind by the next player. They give every hand a pot to play for.
- Blocker
- A card you hold or see that removes combinations from his range. Holding an ace leaves 3 combinations of AA instead of 6.
- Bluff
- A bet with a hand that wins only if the opponent folds.
- Bluff catcher
- A hand that beats only bluffs. Calling with it wins when he bluffs and loses to every value bet.
- Board
- The community cards in the middle of the table, which every player can use.
- Board texture
- How connected and suited the board is. Dry boards offer few draws; wet boards offer many.
- Broadway cards
- Ten, jack, queen, king and ace: the cards of the highest straight.
- Bubble
- The moment in a tournament just before the paid places, when busting costs the most.
- Bubble factor
- How much losing your stack hurts compared with how much doubling it helps, in prize money.
- Burn card
- The top card of the deck, dealt face down and out of play before the flop, the turn and the river, so nobody can glimpse a card that is about to come.
- Button
- The disc that marks the dealer's seat. It moves one seat to the left after every hand, and the player on it acts last on the flop, turn and river.
- Buy-in
- The chips you sit down with in a cash game (often 100 big blinds), or the entry fee of a tournament.
- Check-raise
- Checking, then raising when an opponent bets on the same round.
- Chip EV
- Expected value counted in chips. Near the money, chips are not cash, so it can mislead.
- Clairvoyance game
- A toy game where the bettor knows who wins: he holds either the nuts or nothing.
- Combinations
- The ways a hand can be dealt: 6 for a pair and 16 for two different ranks, before any card is seen.
- Complement rule
- The chance that something happens at least once is 1 minus the chance that it never happens.
- Connectors
- Two cards of consecutive ranks, such as 8 and 7. Suited connectors also share a suit.
- Domination
- When two hands share a card and one has the higher other card, such as ace-king against ace-nine. The dominated hand wins only about a quarter of the time.
- Draw
- A hand that is weak now but becomes strong with the right card, such as four cards to a flush.
- Edge
- Expected profit per unit staked. Winning 60% of even-money bets is a 20% edge.
- Equilibrium
- A pair of strategies where neither player can gain by changing his own. Also called game-theory optimal (GTO).
- Equity
- Your share of the pot if all the cards were dealt out now: how often you win, with ties counted as half.
- EV (expected value)
- What a decision wins or loses on average if you could repeat it many times.
- Exploiting
- Playing to earn the most against how this opponent actually plays, at the cost of becoming exploitable yourself.
- Flop
- The first three board cards, dealt face up together, and the betting round that follows them.
- Fold equity
- What a bet earns from the times the opponent folds.
- Free card
- A turn or river card seen without paying for it, because everyone checked.
- Geometric sizing
- The same share of the pot bet on every street, chosen so the stacks go in by the river.
- Hole cards
- Your two private cards, dealt face down.
- ICM (independent chip model)
- Turns tournament stacks into shares of the prize money, assuming each player's chance to finish first is his share of the chips.
- Implied odds
- Money you expect to win on later streets when you hit, which can pay for a call that the price alone does not.
- Indifferent
- When two choices earn exactly the same, so switching between them gains nothing.
- Kelly fraction
- The share of a bankroll to stake that grows it fastest in the long run: your edge divided by the odds.
- Kicker
- A card that does not make the hand but breaks a tie between hands of the same rank, such as the king in ace-king on a board with an ace.
- MDF (minimum defense frequency)
- How often you must call or raise so his bluffs do not profit automatically: pot ÷ (pot + bet).
- Minimum raise
- A raise must add at least as much as the last bet or raise did. Facing a bet of 4, the smallest raise is to 8.
- Muck
- To throw your cards away: when you fold, or when you give up at the showdown without showing.
- Multiway pot
- A pot with three or more players in the hand.
- Odds
- A chance written as a ratio. 4 to 1 against means it fails 4 times for every time it happens, which is 1 in 5, or 20%.
- Outs
- The cards still to come that turn your hand into the likely winner.
- PFR
- Preflop raise: the share of hands in which a player raises before the flop.
- Playing the board
- When the best five cards of your hand are all on the board, so your own two cards add nothing and the pot is usually split.
- Polarized
- A betting range made of strong hands and bluffs, with nothing in between.
- Position
- Where you sit compared with the button. Being in position means you act after your opponent on the flop, turn and river.
- Pot odds
- The pot compared with the call: calling 20 bb to win 60 bb lays you 3 to 1.
- Preflop
- The first betting round, after everyone gets two hole cards and before any board card is dealt.
- Price
- What a call needs to win: the call divided by the pot after your call. With more equity than the price, the call makes money.
- Prior
- What you believed before the new evidence. Bayes' theorem combines it with the evidence.
- Rake
- The house's fee: a small share of each pot in cash games, or part of the entry in tournaments.
- Range
- Every hand a player could hold here, each weighted by how many ways it can be dealt and how likely he is to play it this way.
- Risk of ruin
- The chance of losing a whole bankroll, given a win rate and the size of the swings.
- River
- The fifth and last board card, and the last betting round.
- Sample
- The number of hands behind a statistic. A small sample gives a wide error bar.
- Semi-bluff
- A bet with a draw: it wins when he folds and can still win when he calls.
- Set
- Three of a kind made with a pocket pair and one matching card on the board.
- Showdown
- After the last bet, the players still in show their hands, and the best five-card hand wins the pot.
- Side pot
- A separate pot for the chips a player who is all in cannot match. Only the players who put chips into it can win it.
- Stack-to-pot ratio
- The smaller stack divided by the pot. The lower it is, the fewer bets it takes to get all the chips in: three pot-size bets cover a ratio of 13.
- Standard deviation
- The typical size of a swing. A winning player might earn 5 bb per 100 hands with a standard deviation near 100.
- Swap
- Two players trade a share of each other's results to cut their swings.
- The nuts
- The best possible hand on this board.
- Tilt
- Playing worse because of emotion, usually after losses or bad luck.
- Toy game
- A simplified version of poker, small enough to solve exactly.
- Turn
- The fourth board card, and the betting round after it.
- Value bet
- A bet that wants to be called by worse hands.
- Variance
- How far results swing around the expected value. The swings grow with the square root of the number of hands, the expected value with the number itself.
- VPIP
- Voluntarily put money in pot: the share of hands in which a player puts chips in before the flop by choice (posting a blind does not count).